Post by aravshetikolava on Feb 26, 2019 3:09:01 GMT
I have no idea what i could have possibly contributed, but am am just happy to be mentioned on this magnificent post I said it once and i will say it again lol, incredible video and unbelivable discovery! Gonna try to do it and report back!^O^
Post by aravshetikolava on Feb 26, 2019 4:30:27 GMT
I did some notes so i can follow this video easier and better remember the steps of your setup and figured i might as well post it here, i hope it's ok. For me its easier to operate with high/low id terms, so i used it instead of player 1/2
Player 1 - HID Player 2 - LID
▸Connect anywhere [2:15] ▸Reset cam [2:25] ▸LID goes to SE [4:00] ▸HID - Happy WM (light - yes, attack - no) [5:10] ▸HID - Room 2 1st trigger (LID's WM moves) [5:53] (LID's WMb is synchronizing, WMa is still not [6:25]) ▸HID WMb loop at the slide [5:53] ▸HID attacked towards the slider [7:14] ▸HID RCB OOB [8:08], activate A+B loop [8:40] Trigger warning at [8:55][PIC] WMa light - yes, attack - no ▸LID to the slider end [9:55] ▸"LID needs to get attacked here" [11:13][PIC] ▸LID approaches HID [12:30] for 2 loops, then goes back ▸HID switched attack [14:20] ▸LID sits at the shrine [15:57] ▸HID calls the patrol [16:37], fly above it, CAPTURE![PIC]
Hi everyone A little surprise with meremrys, we tried to capture a War Machine at the shrine and to have a second WM in the History lesson, my WM stayed blocked in the shield in funny position, sadly meremrys couldn't see the WM
Sorry I had to reupload the video because the quality of the previous one got corrupted. I hope this one will work correctly.
This is an alternate & reliable method to get both war machines captured for both companions at UG shrine, using the "ghost" mechanics.
Thank you very much again Ava and Duuuudefish for sharing about the war machines ghosts ("Phils" ) a while ago! Thank you Nico and Ava for experimenting with me Also, belated great thanks to Pipim for her priceless discoveries about in/off-synch WMs time rules in Snow!!! and thank you so much Reiya and Cang_moon for experimenting them in UG and for explaining me! It was so helpful for the solid variation!