Post by aravshetikolava on Feb 26, 2019 3:25:58 GMT
Sometimes when playing online, Journey looks different or is in a different state for both companions, and often this different state obeys the ID rule.
This rule determines differences between what each companion sees, or what their characters do during cinematics, automatic walks etc. If one wants to create glitches for a companion, or understand when something they see is invisible for a companion, or maybe just catch a WM for their companion, it's important to know and pay attention to the manifestations of this rule.
Many players suggest that it exists because in journey connection between companions is peer to peer. It means that both companions are on PSN server until the moment of connection. When they do connect, a companion with a lower PSN ID becomes a host for the connection, while a companion with a higher ID "joins" their game.
The ID rule follows the Unicode character table .
It means, for example, that a name that begins with A is higher that one that begins with Z (A > Z), (Z > a) (a > z).
So journeycompanion95 will have a lower ID (be a host) for funjourneycompanionXXX.
In journey, a companion with Higher ID (HID) almost always receives glitches.
A companion with Lower ID (LID) almost always gives glitches.
Differences that companions experience in each level (not the full list)
PD:
HID - after entrance cinematic, arrives to the right side of the level entrance
HID - carpets can go oob
HID - can be warped to PD OOB
LID - can be warped to Belle Area
SC:
HID - after the entrance cinematic, arrives to the left side of the level entrance.
HID - can receive sticky carpet
HID - upon connecting with low ID companion will not lose the sticky carpet
UG:
HID - arrives to the right side of the level entrance
HID - often (especially ps4) doesn't have visible WM in the flyer room, second(?) or third WM room
LID - sometimes has invisible WM in the second room.
LID - can catch a WM for a companion
(it is possible that if LID fails the capture on their screen - they are successful on the HID companion screen. It is not possible otherwise. If HID sees no capture, then LID sees no capture too)
Tower:
HID - arrives to the right side of the level entrance
HID - can see the frozen whale
HID - has misplased jellyfishes. sometimes jellyfishes swim into OOB and back.
HID - is recipient of cloth whale no GOO glitch.
Snow:
HID - arrives to the right side of the level entrance
HID - can see a frozen WM
HID - often has no WM on the second patrol field.
If the post is not very clear, please ask questions.
If anyone has corrections for this post, or wants to give more examples/notes, please do so. I don't know some ID rules or exceptions (especially for UG), so i would be happy to know more
Thank you rebi for teaching me the ID rule
This rule determines differences between what each companion sees, or what their characters do during cinematics, automatic walks etc. If one wants to create glitches for a companion, or understand when something they see is invisible for a companion, or maybe just catch a WM for their companion, it's important to know and pay attention to the manifestations of this rule.
Many players suggest that it exists because in journey connection between companions is peer to peer. It means that both companions are on PSN server until the moment of connection. When they do connect, a companion with a lower PSN ID becomes a host for the connection, while a companion with a higher ID "joins" their game.
The ID rule follows the Unicode character table .
It means, for example, that a name that begins with A is higher that one that begins with Z (A > Z), (Z > a) (a > z).
So journeycompanion95 will have a lower ID (be a host) for funjourneycompanionXXX.
In journey, a companion with Higher ID (HID) almost always receives glitches.
A companion with Lower ID (LID) almost always gives glitches.
Differences that companions experience in each level (not the full list)
PD:
HID - after entrance cinematic, arrives to the right side of the level entrance
HID - carpets can go oob
HID - can be warped to PD OOB
LID - can be warped to Belle Area
SC:
HID - after the entrance cinematic, arrives to the left side of the level entrance.
HID - can receive sticky carpet
HID - upon connecting with low ID companion will not lose the sticky carpet
UG:
HID - arrives to the right side of the level entrance
HID - often (especially ps4) doesn't have visible WM in the flyer room, second(?) or third WM room
LID - sometimes has invisible WM in the second room.
LID - can catch a WM for a companion
(it is possible that if LID fails the capture on their screen - they are successful on the HID companion screen. It is not possible otherwise. If HID sees no capture, then LID sees no capture too)
Tower:
HID - arrives to the right side of the level entrance
HID - can see the frozen whale
HID - has misplased jellyfishes. sometimes jellyfishes swim into OOB and back.
HID - is recipient of cloth whale no GOO glitch.
Snow:
HID - arrives to the right side of the level entrance
HID - can see a frozen WM
HID - often has no WM on the second patrol field.
If the post is not very clear, please ask questions.
If anyone has corrections for this post, or wants to give more examples/notes, please do so. I don't know some ID rules or exceptions (especially for UG), so i would be happy to know more

Thank you rebi for teaching me the ID rule